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AS HARSH AS IT GETS
First attempt to do all of Blocktober. My focus was on various types of blockouts, from environment art to competitive shooters to narrative levels
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Can racing mechanics be transposed into a souls-like third person survival game?
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Made for a design test that received positive feedback and, in my opinion, turned out quite interesting.
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Sanctum of the Knight - Doom (2016) Level Design
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