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First attempt to do all of Blocktober. My focus was on various types of blockouts, from environment art to competitive shooters to narrative levels

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Can racing mechanics be transposed into a souls-like third person survival game? 

Made for a design test that received positive feedback and, in my opinion, turned out quite interesting.

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Sanctum of the Knight - Doom (2016) Level Design

Doom level design and why I made it this way

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Full (lengthy) design breakdown of Doom 2016.

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